YOUR NEXT OBSESSION IS AT WORK.

YOUR OFFICE.
YOUR RULES.

Build your dream office. Raid your rivals.
Trade your best finds. Welcome to work, reimagined.

In your browser. No wallet needed to start.

THE CORNER OFFICE / 001Tap the + to snoop around
Pixel-art office with a walnut desk, framed PORT, disco corner, cat and friendly robot
A corner office with main-character energy.

Decorate it. Defend it. Make it ridiculously you.

World illustration · explore the actual game inside
BUILDSTYLERAIDTRADEREPEAT

01 / BUILD · RAID · COLLECT

The game

Build a room. Train an army. Find your next reward.
One game, with a whole economy around it.

01 — BUILD & LEVEL UP

Your first desk is just the start.

Take deals to earn cash and XP. Collect items, decorate your room and upgrade your desk to unlock more equipment, troops and ways to play.

02 — TRAIN & RAID

Build a crew. Bring home rewards.

At Desk 2, train your army and learn to raid. Attack rival offices for resources and trophies, then build defenses to protect your own.

03 — COLLECT & TRADE

A good find can go further.

Earn and collect eligible items, use them in your office, or list them for $OFFICE. Buy another player’s find and make it part of your game.

MAKE IT YOURS

Wardrobe

Your character. Your dress code.
Tap a piece to try it on.

OutfitNavy suit
HairScruffy
PantsNavy trousers
YOUR LOOK
Getting dressed…

Try-on preview only. Save your final look in the game.

UNLOCK AT DESK 2

Raids

Their vault. Your next move.
Train a crew and choose your entry.

An illustrated defended office at night
RAIDS / UNLOCK AT DESK 2

Their vault.
Your next move.

Train a crew. Pick your entry.
Make a very memorable visit.

Win trophies. Climb the ranks.Or beat a mission at your own pace.
MEET YOUR CREWActual game troops
DESK 2

Your first recruit

Quick to train and happy to hit whatever is in front of it. A small bot with big first-day energy.

Send in a few together to keep the pressure on.
01

Train & deployChoose a troop, then tap the entry grid.

02

Break throughBuildings fall. Damage and stars add up.

03

Bring it homeWin loot and trophies. Check your losses.

Other players can raid your saved base while you’re away. Build defenses, read your Breach report, and come back stronger.

02 / BUY · SELL · COLLECT

Marketplace

Play for your finds. Trade for your favourites.
One inventory, connected to a player marketplace.

Explore the marketplace
CATALOG PREVIEW · TEST ECONOMY

FIND IT. BUY IT. PLAY WITH IT.

Eligible purchases sync to your game inventory.How trading works
LIMITED EDITIONS. PLAYER-SET PRICES.

Limited collections

Limited decor, outfits and other collectible editions each have a capped supply. Once an edition sells out in the shop, look for a player selling their copy on the marketplace.

Use an eligible item in your room, or list it for $OFFICE. Core equipment and PORTS are separate from these capped collections.

After Hours collectible crateAFTER HOURS

Crates

A little surprise for your office.

Spend $OFFICE to reveal a random item from a crate-only collection. Find outfits, pets, decor, special troops and more.

  1. 01 Check the odds
  2. 02 Open your crate
  3. 03 Use or trade your find
Explore crates Test economy · limited prize supplies

More collections, game additions and ways to play together are on the way.

03 / THE TOKEN THAT CONNECTS IT

$OFFICE Ecosystem

Test economy

Your game, your collection and the marketplace work together. $OFFICE connects what you collect with what you can buy, use and trade.

Buy & play

Use $OFFICE for gems, marketplace items and test crates. Paid PORT purchases are planned.

Learn more

Trade your finds

List eligible items for other players. Purchases sync to the buyer’s game inventory.

Learn more

Burn with use

Token burns remove $OFFICE from supply. Different purchases have different burn rates.

Learn more
100%

PORT token purchasesThe full $OFFICE price is burned. Planned; project fee and gas are separate.

5%

Marketplace item sales5% is burned. The seller receives 95% of the sale price.

In-game cash and gems are separate currencies. Stock-token rewards use coin-trading fee revenue, not the burned tokens.

04 / YOUR MACHINE IN THE ECOSYSTEM

PORTS

Paid purchases & claims · planned

A PORT is an in-game item you buy with $OFFICE and display in your office. Each one has its own generated machine design.

  1. 01

    Buy your PORT

    The first costs 10,000 $OFFICE, plus a separate $1 project fee and gas. All of its token purchase price is burned. Later purchases cost more; PORTS have no collection-wide supply cap.

  2. 02

    Play to upgrade it

    Spend in-game cash and gems to level up your PORT. Reward weight grows from 1× at level 1 to 2× at level 10.

  3. 03

    Claim funded stock-token rewards

    Revenue from $OFFICE trading fees buys gaming-related stock tokens for the reward pool. Eligible owners share that pool by PORT weight and claim to their connected wallet.

One claim for all your PORTS. The planned batch claim has a $0.50 project fee plus network gas.

Read the PORTS guide

PORT preview

Try a design & level
PORT machine design 1

DESIGN / 001

PORT level1 / 10
Reward weight1.00×
Level 1Level 10

A higher weight means a larger share of the available pool, not a guaranteed return.

$OFFICE trading fees
Stock-token reward pool
Eligible PORT owners

Paid PORT purchases and stock-token claims are planned. Rewards depend on funded revenue and your share of the total PORT weight.

NO 40-PAGE ONBOARDING DECK REQUIRED.

Getting started

Start your office
  1. 01

    Create your player.

    Create an account with email and password. You can start without connecting a wallet.

  2. 02

    Make yourself at home.

    Follow the intro, take your first deal, and start building a room that feels like you.

  3. 03

    Find your thing.

    Decorating? Raiding? Collecting? Play your way. Link a wallet later to explore the token economy.

NEXT ON THE CALENDAR

Firms & future updates

Firms, more ways to play with friends, and a world that keeps growing.

IN DEVELOPMENTRead the player guide