Rarity, supply, and After Hours crates
Understand limited editions and read the odds before opening a test crate.
In this guide
Three labels that mean different things
Rarity is a design's collectible tier. Level is the upgrade level of an individual copy. Supply is how many copies a particular issuance system can create. A rare item is not automatically higher-level equipment.
Use the current card's stock, edition, and requirement fields. Old screenshots and earlier supply announcements can be out of date; the current catalogue is the useful reference.
Ordinary shop stock and player ownership
Core, Army, and Defense equipment have unlimited ordinary supply. Physical placement and gameplay rules still apply: unlimited supply does not allow overlapping structures or bypassing upgrade requirements.
Cosmetics and decor can have finite stock. Many use an unlock-level-based schedule, while posters and special collections can have their own rules. These limits are not all the same as numbered marketplace edition sizes.
The finite ordinary-shop purchase quota is up to 50 purchases of a design per account. It is a purchase-history limit, not a limit of 50 currently owned marketplace copies. Selling or storing a copy does not reset a primary-shop purchase quota.
If a shop design sells out
A sold-out item cannot issue another new shop copy. The game can direct you to filtered player offers, but there might not be an available listing.
Owned finishes remain usable even when their shop stock runs out. A category with no available new items can show an empty-shop message while the marketplace remains available for supported resale.
Open an After Hours test crate
- Open Crates in the marketplace, or use the rainbow crate shortcut in the game.
- Browse the prize catalogue. Use category and rarity filters to see what the crate can contain.
- Read the current odds and remaining supply. An item marked 1 in a number is an approximate chance per opening, not a guaranteed schedule.
- Open the confirmation and check the test $OFFICE price and wallet balance.
- Confirm the opening. Watch the reveal, or skip its animation.
- Find the confirmed collectible in My items and the connected game collection.
The current crate uses test tokens and mock randomness. It is not a real-money crate or a production-ready guarantee of fairness.
The spinner does not choose the prize
The result is recorded before its reveal animation begins. Skipping the animation does not reroll it. If the reveal is interrupted, use Resume my crate reveal rather than purchasing a replacement crate.
The live-roll row shows recorded openings. Seeing another player's lucky result does not change your own chance. Current odds can change as prize supplies are exhausted, so check the displayed values before each opening.
Bonuses and rare troop licenses
Some crate items have a small deal Cash or deal XP bonus when equipped or placed. Read the item's activation rule; the strongest active bonus of each collectible type applies.
A rare troop collectible can be a license to train that troop. Losing trained units in battle does not destroy the license. A rare defense can have its own placement restriction even though ordinary equipment supply is unlimited.
PORTS sample-bonus text is a preview. Owning a test crate pet does not currently entitle you to live stock-token rewards.